창의력 올림피아드

창의력 올림피아드

상상하라. 도전하라. 마침내 이루어질 것이다.

NASA & OOTM

창의력 올림피아드의 NASA & OOTM 입니다

NASA & OM 캠프 프로그램(9) = Making of a Monster

페이지 정보

작성자 최고관리자 댓글 0건 조회 139회 작성일 24-07-17 13:41

본문


Making of a Monster


Objective: Students will investigate literature to discover monsters and their characteristics.
Students will learn:
tri_arrow.gifperforming for an audiencetri_arrow.gifcharacter development
tri_arrow.gifcreative writingtri_arrow.gifdebating skills
Teacher
Prep Time
1 hour


Grouping
-- Class
-- Groups


Materials
Items to use as props, backdrops, costumes, etc.
ACTIVITY 1
Discuss monsters from literature ranging from the horrific�such as Frankenstein's monster, werewolves, and vampires -- to the mythological -- such as Gorgons, Chimaeras, Cyclops, and so on. Ask students to identify the common traits that make them "monsters" and the traits that set them apart from one another and make them unique.

Explain that monsters exist in many forms and introduce students to human characters who are sometimes thought of as monsters because of their behavior, for example, Stanley Kowalski from A Streetcar Named Desire, Claudius from Hamlet, and Jack Torrance from The Shining.

Over a one-week period, have students record literary characters that are portrayed as a monster at one time or another. Students are to present their findings and explain how their perception of monsters has changed.

ACTIVITY 2
Explain that monsters can add horror and suspense to a story if their character is developed successfully. Original, unpredictable creatures and even seemingly predictable characters that do something unexpected and terrifying can provide shock value and captivate an audience. On the contrary, when a monster's character is poorly developed, the story often proves to be silly and uninteresting.

Divide the class into four groups and have each create a play that includes a new type of monster and a "twist" or surprise ending. Give the groups enough time to rehearse and to create scenery, props, costumes, playbills, etc. Conduct a "Play Day" where each group performs its play for the entire student body.

ACTIVITY 3
Explain that not all monsters are bad. Muppet® characters are friendly monsters that help teach children lessons. Some monsters seem "bad" simply because of our preconceived notions of what a monster should be.

Select a "bad" monster and put it on trial for being bad. One group will prosecute the case, one will defend the monster, one will be the witnesses (including the monster) and the last group will be the jury. Act as judge and ask the prosecution to make its case by presenting witnesses. Allow the defense to cross-examine the witnesses. When the prosecution is finished direct the defense to present witnesses. Allow the prosecution to cross-examine them. After the defense rests, allow it to make a final statement and then allow the prosecution to make its final statement. Direct the jury to deliberate and render a verdict.
 


© Copyright  — Creative Competitions, Inc. & NASA 


댓글목록

등록된 댓글이 없습니다.

사이트명: 세계창의력 올림피아드(Odyssey of the Mind World Finals / OM) 대한민국 국가대표 선발대회

주관: OM 한국본부, 세계창의력올림피아드 대한민국 조직위원회

전화: 02-574-5551 / 팩스 : 02-578-5552 / 이메일주소 : ootmkorea@daum.net

주소 : 서울시 서초구 양재동 263-1 서울빌딩 3층 / 홈페이지 : www.odysseyofthemind.co.kr